![]() When designing a game you always have to figure out which path to take for implementation, i.e. The grey semi-transparent background behind the game board on each level was a bit of a challenge. It’s the perfect game for asynchronous multiplayer. One of the things we’d like to do if WordForWord is received well is to add head-to-head play. If not, we would work and rework things into another Duke Nukem Forever. As always, there are so many things that we would have liked to have put in, or enhanced, but you have to be firm about what makes the core of the game in order to get it out the door. GameSalad: Great! Have you been pleased with your final product and has WordForWord met or exceeded your expectations?Ĭhris Lee: We’re really happy with how WordForWord turned out. GameSalad: And how long have you both been making games? GameSalad: Sounds like you guys have been creating interesting twists for the word game genre for awhile! How long have you guys been using GameSalad? NET to figure it out, and then translated it into GameSalad which worked out better than I thought! I also wanted to write the word finding algorithm, as I had never done it before and it seemed like a challenge. We thought that there were a lot of people out there who like playing by themselves, and so competing against the computer would be a fun idea. GameSalad: What inspired you to make a game like WordForWord?Ĭhris Lee: We’ve always liked word games, and after having success with Wordizt, and Word Wow it seemed like a natural progression. GameSalad is the perfect tool for us, as we don’t have a lot of time, but with the time we do put in, big things happen! Some classrooms have even picked it up as well for their young students to play around with. That was the first game we made, and kids seem to dig it. She was really into putting stuff in water to see if it would sink or float. GameSalad: Sounds like you guys have the perfect balance skill wise! What got you interested in GameSalad?Ĭhris Lee: We started out by making educational games… something to entertain our young iPad user. Our 7 year old daughter contributes as a tester. I still have a day job to pay the bills properly, but in our spare time (evenings and weekends) we work on our games. We lucked out in the skill set department, as she is in marketing and graphics design by profession and I am in software development. Are you a solo creator, or part of a team or company?Ĭhris Lee: We’re a husband and wife team here at DonkeySoft. GameSalad: Tell us a little about yourself and your experience as a game developer. WordForWord is a challenging strategy word game where you face off against “Foxy”, your clever animal opponent, by taking turns creating words to accomplish different goals!Ĭheck out our interview word-for-word with Chris, one of the developers at DonkeySoft, below: The GameSalad 2022 Video Game Creator Challenge: Rules and GuidelinesĬongratulations to DonkeySoft, developers of our January GameSalad Game of the Month, WordForWord!.The 2022 GameSalad Video Game Creator Challenge.GameSalad 2020 Video Game Creator Challenge: Rules and Guidelines.GameSalad 2020 Video Game Creator Challenge.Virtual Learning with GameSalad Web Creator Curriculum.Turn Your Game Player Into A Game Maker.Tech Camps, Coding Clubs, & Maker Spaces!.Remote Ready – Pivot from Classroom to Distance Learning.Brownsville Video Game Creator Challenge Rules and Guidelines.
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